
Napalm & Cordite se llamará el nuevo DLC de Killzone 2 que acaba de ser anunciado oficialmente el dÃa de hoy.
Dentro de todas las novedades que aporta se encuentran dos nuevos mapas multijugador llamados “Suljeva Cliffside” y “Arctower Landing” y dos nuevas armas, también para multiplayer, que ya estaban presentes en la campaña singleplayer: el Lanzallamas y la Boltgun.
Además del DLC, se lanzará un parche para el juego – cuya lista de cambios dejamos tras el salto – y que pavimentará el camino para que los fans de Killzone 2 puedan probar el DLC.
Todos estos lanzamientos se realizarán el 14 de Julio, sin embargo, no se ha dado el precio del DLC, el cual creemos no debiese superar los U$ 5 por su escaso contenido. Los cambios del parche los dejamos a continuación (en Inglés):
* Feature – Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
* Feature – Moderators can now create double-points events.
* Fix for persistent squads now working correctly when users using separate Japanese accounts join Friends.
* New loading screens.
* Moderation – Additional powers and functionality for online moderators.
* Fix for Clan Leader leaving his clan before an active Tournament of Clan Challenge.
* Fix for score replication on different clients.
* Fix for a Clan Challenge results displaying a won/lost games as a ‘Draw’.
* Fix for incorrect Tournament timings being displayed for (semi)-final.
* Fix for an empty message pop-up being displayed.
* ‘High Precision Mode’ now defaulting when requested.
* Fix for stuttering audio on the Asian version.
* Fix for network error displayed when trying to log in with another users account.
* Fix to reduce network traffic and improve performance.
* Fix for occasionally being displayed an empty background when ‘Join Friend’ via Communications tab.
* Exploit – Pyrrhus Rise map boundary fix.
* Exploit – Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage.
* Cosmetic fix for Medic Gun visual effects.
* Cosmetic fix for Search & Retrieve object being cloaked by the Scout.
* Cosmetic fix for Scouts body remaining cloaked after being mortally wounded (i.e. headshot).
* Gameplay – Damage from Sentry bots tweaked back on request of the community.
* Collection of minor code fixes.


